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by Charles Van Noland
Another update full of bugfixes! v1.72b also includes a new hole-drilling operation for generating peck-drilling cutpaths, for when using the prof...
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by Charles Van Noland
PixelCNC v1.71b has gone live! This is a smaller bugfix update that resolves several issues - a few of which that were introduced with some of the...
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by Charles Van Noland
This version of PixelCNC includes a number of additions, changes, and bug fixes, as per usual! The most notable addition is a new built-in interac...
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by Charles Van Noland
Adding the Area Selection feature to the raster-editing mode for this update took a little longer than most features take to implement largely du...
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by Charles Van Noland
For the foreseeable future PixelCNC will be priced at $150 now. This isn't a temporary sale, it's just the way that it is. Seeing how COVID lockdow...
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by Charles Van Noland
Due to some extenuating circumstances (the Mosquito Fire in California) there may be some downtime with the automatic update system in the coming w...
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by Charles Van Noland
This is another smaller update to improve a few internals and add a few things.
Improved Paths-Layer Rasterization
When generating a raster-layer...
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by Charles Van Noland
(Note: a v1.67b hotfix update went out within 24 hours of the v1.66b update's release. This was to fix the Default Configuration option being broke...
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by Charles Van Noland
Just a small hotfix update. A recent optimization made to the model importing code resulted in issues with some model files, making them unusable i...
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by Charles Van Noland
The PixelCNC v1.64b update includes some new features and functionality revolving around working with text-layers. Navigating and working with font...
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by Charles Van Noland
This update is to fix several super inconvenient bugs that have appeared over the last 2-3 updates. Because of the nature of these bugs this update...
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by Charles Van Noland
PixelCNC v1.62b is live and its release is accompanied by a 60% off sale for the duration of the northern hemisphere's summer season. :)
Firstly, I...
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